The AI-powered optimization brings forward smaller details and creates more lifelike appearances.
Nvidia’s first big announcement in its Monday keynote was DLSS 5, the next generation of its video game graphics optimization software. Deep Learning Super Sampling is designed to make gaming visuals more refined. But the response to the teaser samples of Resident Evil Requiem wasn’t all positive.
Some gamers are concerned that the AI-powered tool would create an AI slop aesthetic, flattening individual games’ style and creating a kind of “yassified” character appearance.
“Everything about this is a betrayal of these games’ artistry,” said YouTuber The Sphere Hunter in a post on X Monday. “Painting over handcrafted, intentional 3D art with shiny, wrinkly, sunken-in, porous, puckered, fraudulent, filtered nonsense is deeply disrespectful. If you want this, just watch gen-AI videos all day.”
Nvidia CEO Jensen Huang addressed the backlash in a press Q&A on Tuesday. He said people worried that DLSS 5 would make graphics appear worse or homogenous were “completely wrong.” Huang said that DLSS 5’s technology is “conditioned by the ground truth of the game,” so the generative AI should match its style.
But with creative gen AI continuing to be so controversial, especially for professional creators like game developers, this debate is likely to drag on for years.
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